Wednesday, December 11, 2019

Effects of Video Game on Adolescents and Children †Free Samples

Question: Discuss about the Effects of Video Game on Adolescents and Children. Answer: The two articles that are to be put into the conversation in this paper are Violent video game effects on children and adolescents: Theory, research, and public policy and Empathy and violent video games: Aggression and prosocial behavior. The former article is authored by Anderson, Douglas, and Katherine whereas the latter is authored by Happ and Andr. The main topic discussed in the two articles is the effects of a video game on adolescents and children. Craig Anderson is a leading researcher of aftermaths of violence exposure in mass media and together with his colleagues Katherine Buckley and Douglas Gentile, have presented a highly scholarly and extremely sophisticated explication of VVG effects. They have detailed why partaking in violent games can, in fact, promote violence by participants and why the community at large, including prominent journals and newspapers, find it quite challenging to accept the significant amount of carefully gathered evidence which presently exists documenting such ill influences. On the other hand, Happ and Melzer usher the two primary components of research as empathy and content of social media. In this sense, both articles offer relevant information that will help me under-investigated video game content influence on electrical brain process of the adolescents and children. Anderson's study is a must read the piece for scholars with interests in understanding the media violence because it merges a concise summary of previous studies with reports of 3 different significant studies thereby efficiently elucidating the violent video games effects on young adults, adolescents, and children. Indeed, the reported studies in this book give the most compelling and rigorous evidence to present-day about the destructive effects of VVG. Especially, the use of the longitudinal study of VVG effects in Anderson et al. study is on that worth silencing the critics that complain about the short-run, experimental lab research validity. This book is worth being cited by policymakers as the cornerstone in future attempts to tackle the issues about VVG. Similarly, Happ and Melzer have used several previous studies to present the evidence of the adverse effects of violent media on children and adolescents which are explained by different theoretical models for easy understanding by the readers. The use of credible previous studies in these two articles helps present comprehensive background on the topic. Indeed, Happ and Melzer have presented useful empirical examination at the effects of empathy on VVG, and this is blended with the theoretical literature thus helping the readers to note the relationship between VVG and children and adolescents violence. Similarly, Anderson et al. provide a blend of excellent empirical research and theory including authors own studies, and several suggestions for public policy discourses thus leading to a more positive content of the games alongside a more considered videos use. The methodological section in Anderson et al. is, however, well written and identifiable than it is in Happ and Melzer and hence a must for any person who contemplates entering the VVG field. To sum up, the two articles leave readers walking away fathoming that video games are never to be feared, but need to be enjoyed responsibly once the participant has understood the science behind VVG effects. The two articles are significant tools that will assist teens as well as families to remain responsible players. References Anderson, Craig A., Douglas A. Gentile, and Katherine E. Buckley.Violent video game effects on children and adolescents: Theory, research, and public policy. Oxford University Press, 2007. Happ, Christian, and Andr Melzer.Empathy and violent video games: Aggression and prosocial behavior. Springer, 2014.

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